Battle Tower¶
Sequential PvE runs against NPC trainers for Pixelmon. A player enters a tower and fights one trainer per stage, back to back, with no chance to open menus or leave between battles.
What it does¶
- Staff define towers as JSON files. Each tower is a list of stages, and each stage is an arena plus a trainer (fixed, or picked at random from a pool).
- Towers can limit attempts (for example 3 a day), charge an entry fee, and pay rewards per stage win and on completion. First-run rewards reset on a calendar period (hourly, daily, weekly).
- An optional Battle Factory mode hands the player to the events backend to battle with rental Pokemon. Their real party is never touched.
- Pixelmon battle EXP is turned off inside tower battles. Configured XP, money, and item rewards still pay out.
- Built on Battle Core (arenas, NPC trainers, cooldowns, rewards, database).
How players use it¶
| Command | What it does |
|---|---|
/bt or /bt menu |
Opens the tower browser |
/bt list |
Lists enabled towers and attempts left |
/bt enter <towerId> |
Starts a run (needs the tower's permission and a free attempt) |
/bt forfeit |
Gives up the current run |
The browser (/bt menu) does two things only:
- Travel. Click a tower to teleport to its
startlocation. It does not start a run. - Show standing. Each tower's tooltip shows attempts left and when the next one frees up, which trainers still pay first-run rewards, whether the completion reward is unclaimed, and when rewards reset.
Runs start with /bt enter <id> at the tower itself, usually by clicking an NPC. The browser is a
snapshot from when it opened. Use its Refresh button to update it.
What the attempt line means:
| Tooltip | Meaning |
|---|---|
Attempts: Unlimited |
No limit set |
Attempts: 3/5 per day / Ready to enter |
Attempts left |
Attempts: 0/5 per day (red) / On cooldown - ready in 2h 14m |
Out of attempts |
(standing unavailable) |
Database is down, or the window is CUSTOM_DURATION |
What the reward lines mean:
| Tooltip | Meaning |
|---|---|
Trainers cleared: 0/4 (all first-run rewards available) |
Nothing cleared this period |
Trainers cleared: 2/4 (first-run rewards claimed) |
Those trainers now pay repeat rewards (or nothing) |
Completion reward: unclaimed (finish the tower) |
Completion bonus still available |
Rewards reset in 10h 0m (12AM ET) |
When first-run rewards come back |
Trainers: 4 (full rewards every run) |
Tower has no reward reset period |
More pages¶
- Staff guide
- Configuration
- Data and storage
- Troubleshooting
- Maintainer notes
- Building
- Reference: commands, permissions, config keys