Skip to content

Pixelmon Hunt

Player-chosen Pokemon hunts. A player picks a difficulty, gets a target Pokemon with requirements, catches one that matches, and turns it in for money and an IV boost on that Pokemon.

What it does

  • /hunt opens a start page with four difficulties. Picking one rolls a target Pokemon that spawns in the wild on this server, with requirements that get stricter by tier.
  • Catch a matching Pokemon after the hunt starts, then present it in the turn-in menu. You are paid, and that Pokemon gets an IV boost. It stays yours: "turn in" only means showing it.
Tier Requirements Time Pays IV boost
Easy species (any of its evo line) + gender 3h $200 +10%
Medium + nature, 8 of 25 accepted 3h $400 +15%
Hard + nature, 5 of 25 accepted 5h $600 +20%
Insane exact species (no evolutions), nature 4 of 25, minimum IV% 5h $1000 +25%
  • IV boost is a share of a perfect IV, added to each stat: +10% adds 3 to every IV, +25% adds 8. A stat already at 31 gains nothing. Hyper-trained stats are left alone.
  • Insane rolls its own minimum IV% (50 to 70 by default) per hunt.
  • You can cancel a hunt, but the 15 minute cooldown still applies. That stops rerolling for a better target.
  • Hunts survive restarts.

Fork of bencrow11/Hunt (MIT), a Cobblemon mod, rebuilt for Pixelmon. See NOTICE. Server-side only.

How players use it

  1. /hunt (or /hunts). Pick Easy, Medium, Hard or Insane.
  2. The hunt menu shows the target and every requirement. Click the target's picture to open its /pwiki page.
  3. Catch a matching Pokemon. On Easy to Hard, any member of the target's evolution line counts; on Insane only the exact species and form.
  4. Open /hunt and use the turn-in menu. Every party Pokemon is listed with a ✔ or ✘ for each requirement.
  5. /hunt cancel gives up the hunt (it asks you to confirm). The cooldown still runs.

The Pokemon must have been caught by you, after the hunt started. A traded or older Pokemon does not count.

More pages