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Pixelmon Raid Legendary Rate

Makes legendary and Ultra Beast raid bosses equally rare in every biome, at a rate staff set, with optional per-dimension rates and fewer legendary raids when many players are online.

What it does

  • Pixelmon picks a raid boss from the biome's raid list, with every entry equally likely. So a legendary's chance depends on how many entries the biome has: about 1 in 15 in a typical biome, and much higher in some (18.6% in Frozen Peaks).
  • This mod fixes the chance at roll time. Every den roll, legendaries together get exactly legendaryShare of the chance, and Ultra Beasts get exactly ultraBeastShare, in every biome. Which legendary appears is still weighted as before.
  • Per dimension: different rates for Ultra Space, the End, the Nether and so on.
  • Population scaling: more players online means more loaded dens and more rolls, so the rate per roll drops as players increase, keeping legendary raids about as common per hour.

Server-side only. Rates apply to dens that roll after a change; a den already in the world keeps its boss until it is beaten.

How players use it

Players do not interact with this mod. Legendary raids are simply rarer and evenly spread.

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